| MEMBERSHIP OF ADVISORY BOARDS COMMITTEES / PROFESSIONAL BODIES |
Head of Re-Toy House, Yunlin County. Taiwan
Consultant Professor of Kindergarten promotion Project, Taiwan
Government Consultant, Yunlin County. Taiwan
Consultant of Education Bureau, Yunlin County. Taiwan
Committee of Kindergarten assessment, Yunlin County. Taiwan
Examination Committee Member of Kindergarten Teacher Qualification Assessment, Taiwan
Head of Committee of Lifeline Association. Taiwan
|
| DISSERTATION/ THESIS |
【Master】 " Feminism in the educational management of primary schools ", Master's thesis, University of Warwick, UK, 1998.
【PhD】 " A Comparative Research on Affective Education in Taiwan and China - Case Study in Primary Schools", Doctoral thesis, University of Warwick, UK, 2003.
|
| PUBLISHED PAPERS |
- Hsu, Chia-Fang (2017). Relationship between Choosing Live Gameplay Stream and Personal Value. 2017 International Conference on Asian Regional Economy and Local Industry Development, Yunlin. ISBN 978-986-6417-41-2.
- Hsu, Chia-Fang (2020). The Study on the curation practice of children’s museum –An Example of World Toy Exhibition in Yunlin re-toy house. International Conference on Applied System Innovation (ICASI) & Innovation, Communication and Engineering (ICICE) 2020.
- Hsu, Chia-fang; Kuo, Liang-Yin; Chien-Lung Chiu,(2021)The Study on the combination of Augmented Reality Technology and Children’s Folk Game - An Example of World Toy Exhibition in Yunlin Re-toy House, Presented at the 7th IEEE International Conference on Applied System Innovation 2021 (IEEE-ICASI 2021) ; Alishan, Chiayi, Taiwan 11-12 June 2021, Smart Science, Design & Technology (5) (ISBN 978-1-032-24392-4 Hbk; ISBN 978-1-003-27847-4 eBook); CRC Press; Taylor & Francis Group; London, UK; pp91~94
- Hsu, Chia-Fang (2022). The Study on the combination of Augmented Reality Technology and Children’s Folk Game. System Innovation in the Post-Pandemic World. ISBN 978-1-032-24392-4.
- Hsu, Chia-Fang (2024). The Invention of Traditional Children’s Folk Game into Virtual Reality Game -An Example of Yunlin Re-toy House. System Innovation For A Troubled World . ISBN 978-1-032-60846-4
- Hsu Chia-Fang; Kuo, Liang-Yin, (2024) The Study on How AI is used in Early Childhood Education in Taiwan, Presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024) ;Kyoto, Japan, 17-21 April 2024, Smart Science, Design & Technology (8) (ISBN 978-1-032-84452-7 Hbk; ISBN 978-1-003-51483-1 eBook); CRC Press; Taylor & Francis Group; London, UK; pp242~245; doi
- Kuo, Liang-Yin; Kitty Leung; Ng Pei Ying; Hsu Chia-fang, (2024) The Study of Virtual Reality Assisted Teaching Application—Basketball Assisted, Presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024) ;Kyoto, Japan, 17-21 April 2024, Smart Science, Design & Technology (8) (ISBN 978-1-032-84452-7 Hbk; ISBN 978-1-003-51483-1 eBook); CRC Press; Taylor & Francis Group; London, UK; pp197~201; doi
- Kuo, Liang-Yin; Hsiao, Yao-Yun; Chuang, Chen-Yu; Hu, Nian-Ze; Hsu, Chia-fang (2024) Comparison of Input Methods in Virtual Reality: Joystick vs. Gesture Control, Presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024) ;Kyoto, Japan, 17-21 April 2024, Smart Science, Design & Technology (8) (ISBN 978-1-032-84452-7 Hbk; ISBN 978-1-003-51483-1 eBook); CRC Press; Taylor & Francis Group; London, UK; pp194~196; doi
- Kuo, Liang-Yin; Tseng, Jo-Hua; Hsu, Chia-fang, (2024) Feasibility Study of Integrating Immersive Gastronomic Experience with Virtual Reality, Presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2024) ;Kyoto, Japan, 17-21 April 2024, Smart Science, Design & Technology (8) (ISBN 978-1-032-84452-7 Hbk; ISBN 978-1-003-51483-1 eBook); CRC Press; Taylor & Francis Group; London, UK; pp156~158; doi
- Hsu, Chia-Fang; Kuo, Liang-Yin, (2024)The Application of Generative AI in the Creation of Picture Books for Young Children in Early Childhood Education Undergraduate Course Presented at the IEEE International Conference on Applied System Innovation (ICICE 2024) ;Danang, Vietnam, 6-10 Nov 2024, The Institution of Engineering & Technology, Vol. 2024, Iss. 28 pp134~137; doi (https://doi.org/10.1049/icp.2025.0213) (EI)
- Kuo, Liang-Yin; Hsiao, Yao-Yun; Shen, Jing-Chung; Hsu, Chia-fang,(2024)Application of Combining Piezoelectric Carpet and Virtual Reality Technology to Enhance Somatosensory Interaction Detection. Presented at the IEEE International Conference on Applied System Innovation (ICICE 2024) ;Danang, Vietnam, 6-10 Nov 2024, The Institution of Engineering & Technology, Vol. 2024, Iss. 28 pp103~106; doi (https://doi.org/10.1049/icp.2025.0205) (EI)
- Kuo, Liang-Yin; Ng Pei Ying; Chuang, Chen-Yu; Hsiao, Yao-Yun; Shen, Jing-Chung; Hsu, Chia-Fang, (2024)Large Multimodal Models in Virtual Reality: Advancing Immersive Experiences through Artificial Intelligence Integration Presented at the IEEE International Conference on Applied System Innovation (ICICE 2024) ;Danang, Vietnam, 6-10 Nov 2024, The Institution of Engineering & Technology, Vol. 2024, Iss. 28 pp97~99; doi (https://doi.org/10.1049/icp.2025.0203) (EI)
- Kuo, Liang-Yin; Chuang, Chen-Yu; Hsiao, Yao-Yun; Shen, Jing-Chung; Hsu, Chia-Fang (2025), Application of Piezoelectric Carpet in Immersive Exhibitions: Energy Harvesting and Behavior-Driven Interaction. Presented at the IEEE 10th International Conference on Applied System Innovation (ICASI 2025); Kyoto, Japan, 22-25 April 2025, (Accept)
|